Appendix: Complete Resource Index

About This Index

This appendix consolidates all resources referenced throughout the Product Design Guidebook. Resources are organized by chapter and category for easy reference. Each entry includes the source chapter for context.

πŸ“– Books by Chapter

Design Thinking

  • Brown, Tim. Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation. HarperBusiness, 2009.
  • Kelley, Tom, and David Kelley. Creative Confidence: Unleashing the Creative Potential Within Us All. Crown Business, 2013.
  • Simon, Herbert A. The Sciences of the Artificial. MIT Press, 1969.

User Research

  • Portigal, Steve. Interviewing Users: How to Uncover Compelling Insights. Rosenfeld Media, 2013.
  • Goodman, Elizabeth, Mike Kuniavsky, and Andrea Moed. Observing the User Experience: A Practitioner's Guide to User Research. 2nd ed., Morgan Kaufmann, 2012.
  • Nunnally, Brad, and David Farkas. UX Research: Practical Techniques for Designing Better Products. O'Reilly Media, 2016.
  • Nielsen, Jakob. Usability Engineering. Morgan Kaufmann, 1993.

Information Architecture

  • Rosenfeld, Louis, Peter Morville, and Jorge Arango. Information Architecture: For the Web and Beyond. 4th ed., O'Reilly Media, 2015.
  • Krug, Steve. Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability. 3rd ed., New Riders, 2014.
  • Covert, Abby. How to Make Sense of Any Mess: Information Architecture for Everybody. CreateSpace, 2014.

Interaction Design

  • Cooper, Alan, et al. About Face: The Essentials of Interaction Design. 4th ed., Wiley, 2014.
  • Saffer, Dan. Microinteractions: Designing with Details. O'Reilly Media, 2013.
  • Norman, Don. The Design of Everyday Things. Revised ed., Basic Books, 2013.

Visual Design

  • Lupton, Ellen. Thinking with Type: A Critical Guide for Designers, Writers, Editors, & Students. 2nd ed., Princeton Architectural Press, 2010.
  • MΓΌller-Brockmann, Josef. Grid Systems in Graphic Design. Niggli, 1996.
  • Weinschenk, Susan. 100 Things Every Designer Needs to Know About People. New Riders, 2011.

Prototyping

  • Warfel, Todd Zaki. Prototyping: A Practitioner's Guide. Rosenfeld Media, 2009.
  • Knapp, Jake, et al. Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days. Simon & Schuster, 2016.
  • Gothelf, Jeff, and Josh Seiden. Lean UX: Designing Great Products with Agile Teams. 2nd ed., O'Reilly Media, 2016.

Usability Testing

  • Krug, Steve. Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems. New Riders, 2009.
  • Rubin, Jeffrey, and Dana Chisnell. Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests. 2nd ed., Wiley, 2008.
  • Dumas, Joseph S., and Janice C. Redish. A Practical Guide to Usability Testing. Revised ed., Intellect Books, 1999.

Design Systems

  • Frost, Brad. Atomic Design. Brad Frost, 2016.
  • Curtis, Alla Kholmatova. Design Systems: A Practical Guide to Creating Design Languages for Digital Products. Smashing Magazine, 2017.
  • Suarez, Mina Markham, et al. Expressive Design Systems. A Book Apart, 2019.

Accessibility

  • Horton, Sarah, and Whitney Quesenbery. A Web for Everyone: Designing Accessible User Experiences. Rosenfeld Media, 2014.
  • Pickering, Heydon. Inclusive Design Patterns. Smashing Magazine, 2016.
  • Holmes, Kat. Mismatch: How Inclusion Shapes Design. MIT Press, 2018.

Metrics & Analytics

  • Siroker, Dan, and Pete Koomen. A/B Testing: The Most Powerful Way to Turn Clicks Into Customers. Wiley, 2013.
  • Croll, Alistair, and Benjamin Yoskovitz. Lean Analytics: Use Data to Build a Better Startup Faster. O'Reilly Media, 2013.
  • Kohavi, Ron, Diane Tang, and Ya Xu. Trustworthy Online Controlled Experiments: A Practical Guide to A/B Testing. Cambridge University Press, 2020.

Cross-Functional Collaboration

  • Gothelf, Jeff, and Josh Seiden. Sense and Respond: How Successful Organizations Listen to Customers and Create New Products Continuously. Harvard Business Review Press, 2017.
  • Knapp, Jake. Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days. Simon & Schuster, 2016.
  • Doerr, John. Measure What Matters: How Google, Bono, and the Gates Foundation Rock the World with OKRs. Portfolio, 2018.

Design Leadership

  • Monteiro, Mike. Ruined by Design: How Designers Destroyed the World, and What We Can Do to Fix It. Mule Design, 2019.
  • Merholz, Peter, and Kristin Skinner. Org Design for Design Orgs: Building and Managing In-House Design Teams. O'Reilly Media, 2016.
  • Kolko, Jon. Well-Designed: How to Use Empathy to Create Products People Love. Harvard Business Review Press, 2014.

Product Strategy

  • Osterwalder, Alexander, and Yves Pigneur. Business Model Generation. Wiley, 2010.
  • Cagan, Marty. Inspired: How to Create Tech Products Customers Love. 2nd ed., Wiley, 2017.
  • Ries, Eric. The Lean Startup: How Today's Entrepreneurs Use Continuous Innovation to Create Radically Successful Businesses. Crown Business, 2011.
  • Thiel, Peter. Zero to One: Notes on Startups, or How to Build the Future. Crown Business, 2014.

Design Operations

  • Merholz, Peter, and Kristin Skinner. Org Design for Design Orgs. O'Reilly Media, 2016.
  • Malouf, Dave. DesignOps Handbook. InVision, 2020.

Stakeholder Management

  • Monteiro, Mike. Design Is a Job. A Book Apart, 2012.
  • Cialdini, Robert. Influence: The Psychology of Persuasion. Harper Business, 2006.
  • Stone, Douglas, and Sheila Heen. Difficult Conversations: How to Discuss What Matters Most. Penguin Books, 2010.

Team Building & Culture

  • Lencioni, Patrick. The Five Dysfunctions of a Team: A Leadership Fable. Jossey-Bass, 2002.
  • Coyle, Daniel. The Culture Code: The Secrets of Highly Successful Groups. Bantam, 2018.
  • Edmondson, Amy C. The Fearless Organization: Creating Psychological Safety in the Workplace for Learning, Innovation, and Growth. Wiley, 2018.

Business Impact

  • Sheppard, Ben, and Karl Gude. The Business Value of Design. McKinsey Design, 2018.
  • Liedtka, Jeanne, and Tim Ogilvie. Designing for Growth: A Design Thinking Tool Kit for Managers. Columbia Business School, 2011.

Innovation & Vision

  • Christensen, Clayton M. The Innovator's Dilemma: When New Technologies Cause Great Firms to Fail. Harvard Business Review Press, 1997.
  • Isaacson, Walter. Steve Jobs. Simon & Schuster, 2011.
  • Thiel, Peter. Zero to One: Notes on Startups, or How to Build the Future. Crown Business, 2014.
  • Johnson, Steven. Where Good Ideas Come From: The Natural History of Innovation. Riverhead Books, 2010.

Case Studies

  • Isaacson, Walter. Steve Jobs. Simon & Schuster, 2011.
  • Stone, Brad. The Everything Store: Jeff Bezos and the Age of Amazon. Little, Brown and Company, 2013.
  • Levy, Steven. In the Plex: How Google Thinks, Works, and Shapes Our Lives. Simon & Schuster, 2011.

🌐 Online Resources & Articles

Nielsen Norman Group

IDEO & Stanford d.school

Design Guidelines

Research & Reports

πŸ› οΈ Tools & Platforms

Design & Prototyping Tools

  • Figma / FigJam - Collaborative design and prototyping (Visual Design, Prototyping, Design Systems)
  • Adobe Creative Suite - Industry standard design tools (Visual Design)
  • Framer / Framer Motion - Interactive prototyping and animation (Interaction Design, Prototyping)
  • Principle - Interaction design tool (Interaction Design)
  • ProtoPie - Advanced interaction prototyping (Prototyping)
  • InVision - Prototyping and collaboration (Prototyping)
  • Lottie - Animation library by Airbnb (Interaction Design)

User Research Tools

  • UserTesting.com - Remote user research platform (User Research, Usability Testing)
  • Lookback.io - User interview and testing tool (User Research, Usability Testing)
  • Dovetail - Research repository and analysis (User Research)
  • Optimal Workshop - Information architecture and card sorting tools (User Research, Information Architecture)
  • Maze - Rapid testing and research (Usability Testing)
  • Hotjar - Session recordings and heatmaps (Usability Testing)

Analytics & Metrics Tools

  • Google Analytics / GA4 - Web analytics (Metrics & Analytics)
  • Amplitude - Product analytics (Metrics & Analytics)
  • Mixpanel - User behavior analytics (Metrics & Analytics)
  • Heap - Automatic event tracking (Metrics & Analytics)

Accessibility Tools

  • WAVE - Web accessibility evaluation tool (Accessibility)
  • axe DevTools - Accessibility testing extension (Accessibility)
  • Stark - Accessibility plugin for Figma (Accessibility)
  • Color Oracle - Color blindness simulator (Accessibility)

Design Systems & Documentation

  • Storybook - Component documentation (Design Systems)
  • Zeroheight - Design system documentation (Design Systems)

Collaboration & Productivity

  • Miro / FigJam - Collaborative IA diagramming (Information Architecture)
  • Atlassian Team Playbook - Team collaboration (Design Operations)
  • Coolors.co - Color palette generator (Visual Design)

πŸ“ Frameworks & Methodologies

Design Thinking & Process

  • Design Thinking (5 Phases) - Empathize, Define, Ideate, Prototype, Test (Design Thinking)
  • Design Sprints - Google Ventures 5-day process (Cross-Functional Collaboration)
  • Lean UX - Rapid iteration and validation (Prototyping)
  • Atomic Design - Component-based design system (Design Systems)

Strategy & Business

  • Jobs-to-be-Done Framework - Understanding user motivations (Product Strategy, Innovation)
  • Blue Ocean Strategy - Creating uncontested market space (Product Strategy)
  • Lean Canvas - Business model planning (Product Strategy)
  • OKRs - Objectives and Key Results (Cross-Functional Collaboration)
  • HEART Framework - Happiness, Engagement, Adoption, Retention, Task Success (Metrics & Analytics, Business Impact)
  • North Star Metric - Single key metric (Metrics & Analytics)

Collaboration & Management

  • RACI Matrix - Responsible, Accountable, Consulted, Informed (Stakeholder Management)
  • Stakeholder Mapping - Identifying and prioritizing stakeholders (Stakeholder Management)
  • Power-Interest Grid - Stakeholder analysis (Stakeholder Management)
  • Dual-Track Agile - Discovery and delivery tracks (Cross-Functional Collaboration)
  • Shape Up - Basecamp's product development process (Cross-Functional Collaboration)

Innovation & Vision

  • Disruptive Innovation Framework - Clayton Christensen's theory (Innovation)
  • Innovation Ambition Matrix - Core, Adjacent, Transformational (Innovation)

Team & Culture

  • Design Maturity Model - Assessing organizational design capability (Design Leadership, Business Impact)
  • UX Maturity Model - Nielsen Norman Group framework (Design Leadership)

πŸŽ“ Learning Platforms & Communities

Online Learning

Design Communities

Conferences & Events

  • DesignOps Summit
  • Chief Design Officer Summit
  • Local design meetups and conferences

Podcasts & Media

  • Design Better Podcast
  • "Abstract: The Art of Design" (Netflix)
  • "Objectified" (2009) - Design documentary
  • "The Deep Dive" (ABC Nightline, 1999) - IDEO shopping cart

🏒 Example Design Systems

πŸ“Š Assessment Tools

  • StrengthsFinder / CliftonStrengths - Team strengths assessment (Team Building)
  • DISC Assessment - Behavioral assessment (Team Building)
  • Myers-Briggs Type Indicator (MBTI) - Personality assessment (Team Building)
  • ROI of Design Calculator - Business impact measurement (Business Impact)

How to Use This Index

Finding Resources: Use your browser's search function (Ctrl+F or Cmd+F) to quickly find specific books, tools, or topics.

Chapter Context: Each resource is tagged with its source chapter(s) in parentheses. Visit that chapter for detailed context on how the resource is applied.

External Links: Click on any link to visit the resource directly. All links open in new tabs.

Staying Current: Design resources evolve rapidly. Check the original sources for the most up-to-date information and versions.